Impacto del Aprendizaje Basado en Juegos Digitales en la educación STEM en las escuelas primarias: un meta-análisis de enfoques de aprendizaje
DOI:
https://doi.org/10.24310/ijtei.102.2024.19694Palabras clave:
aprendizaje basado en juegos digitales, gamificación, rendimiento de aprendizaje, meta-análisis, educación primaria, educación STEMResumen
Mejorar los resultados de aprendizaje en las materias de Ciencias, Tecnología, Ingeniería y Matemáticas (STEM) para los estudiantes de primaria sigue siendo un desafío. Esta meta-análisis, guiada por las Directrices de Elementos Preferentes para las Revisiones Sistemáticas y Meta-Análisis (PRISMA), explora las intervenciones de Aprendizaje Basado en Juegos Digitales (ABJD) como una posible solución. Se analizaron dieciocho estudios empíricos publicados entre 2010 y 2020 para identificar enfoques efectivos de ABJD. Se examinaron factores clave, como las disciplinas de las materias, el tratamiento de control, el tipo de juego, las plataformas y la duración de la intervención. Los hallazgos revelan efectos positivos significativos de las intervenciones de ABJD en los resultados de aprendizaje, particularmente en matemáticas, lenguaje y ciencias. El estudio subraya la importancia de optimizar el diseño del juego y las opciones de plataforma para la efectividad del ABJD y destaca los posibles beneficios de incorporar el ABJD en la educación STEM de primaria. Las investigaciones futuras deberían investigar más a fondo los factores contribuyentes, como géneros de juegos, tecnologías, estrategias de implementación y componentes específicos del juego para promover procesos de aprendizaje óptimos en diversos entornos educativos.
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