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Vol. 10 No. 2 (2024)
Vol. 10 No. 2 (2024)
DOI:
https://doi.org/10.24310/ijtei1022024
Published:
2024-12-01
Full Issue
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Articles
A quasi-experimental study on the effectiveness of augmented reality technology on english vocabulary learning among early childhood pupils with learning disabilities
Mohammad H. Al-khresheh, Amr M. Mohamed, Tahany S. Shaaban
5-26
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Investigation of Chinese undergraduate EFL learners’ online communication strategies
Jing Guo, Adelina Asmawi
27-48
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A comparative study of the effect of knowledge sharing via Adobe Connect and Google Meet on EFL teachers’ creativity
Sara Shetabi, Majid Farahian
49-66
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The effect of teaching history subjects in social studies course with digital games on student academic success and creative thinking
Fatih Pala
67-92
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Teachers’ acceptance of technology-based simulation games as teaching pedagogy in management education: an extended technology acceptance model
Vartika Kapoor, Davinder Kaur Sohi
93-112
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Impact of Digital Game-Based Learning on STEM education in primary schools: a meta-analysis of learning approaches
Najmeh Behnamnia, Amirrudin Kamsin, Siavash Hayati
113-140
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The dynamics of disposition: introducing a new scale for evaluating middle school attitudes towards blended learning
Merve Polat, Benay Yalçın Türkyılmaz
141-162
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Evaluation of a scale on ICT knowledge applied to educational inclusion: A Graded Response Model approach
Lucía María Parody García, Juan José Leiva Olivencia, Dolores Pareja de Vicente, Antonio Matas Terrón
163-178
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Technostress levels of science field faculty members in the Kyrgyz Republic
Gulshat Muhametjanova, Erkan Efilti, Bakyt Borkoev, Akmatali Alímbekov, Argen Zhumgalbekov, Kalipa Salíeva, Aida Akmatalíeva
179-200
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Artificial intelligence technologies and ethics in educational processes: solution suggestions and results
Cansu Şahín Kölemen
201-216
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Holography as an educational resource for the teaching geometry content in primary school
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