Design, construction and validation of a rubric to measure motivation in Early Childhood Education with the use of Augmented Reality
DOI:
https://doi.org/10.24310/innoeduca.2023.v9i1.14237Keywords:
Augmented reality, Educational technology, Early Childhood Education, Motivation, Expert judgment, QuestionnairesAbstract
Augmented Reality (AR) is increasingly present at all levels of our educational system, from Early Childhood Education to University. This work analyzes the validity and reliability of the Questionnaire on the influence of Augmented Reality on child motivation "CIRAMI", adapted from the "Instructional Materials Motivation Survey IMMS" (Keller, 2010). Attention, relevance, trust, and satisfaction in children aged 3 to 6 years after using a technological resource under AR in the classroom are analyzed. The technique of expert judgment is used, assessing the relevance and clarity of the different items. The analysis of the results obtained in the CIRAMI validation process indicates that it has adequate content validity, reliability and construct validity. The reliability of the questionnaire shows a Cronbach's alpha index of .77. Due to the lack of instruments that help to measure the motivation of the child education student with ICT, it is presented as a resource to be used in research with similar characteristics.
Downloads
Metrics
References
Aguaded, I., & Cabero, J. (2014). Avances y retos en la promoción de la innovación didáctica con las tecnologías emergentes e interactivas. Educar, 67-83. http://dx.doi.org/10.5565/rev/educar.691
Barroso, J., & Gallego, O. (2017). Producción de recursos de aprendizaje apoyados en Realidad Aumentada por parte de estudiantes de magisterio. Revista Edmetic, 6(1), 23-38. https://doi.org/10.21071/edmetic.v6i1.5806
Bethencourt-Aguilar, A., Fernández Esteban, M. I., González Ruiz, C. J., & Martín-Gómez, S. (2021). Recursos Educativos en Abierto (REA) en Educación Infantil: características tecnológicas, didácticas y socio-comunicativas. Innoeduca. International Journal of Technology and Educational Innovation, 7(2), 32-45. https://doi.org/10.24310/innoeduca.2021.v7i2.12273
Blanco, J. (2017). Evaluación de la motivación académica en niños de primer ciclo de educación infantil. [Tesis de doctorado, Universidad de León]. Archivo digital. http://hdl.handle.net/11162/162887
Cabero, J., & Llorente, M.C. (2013), La aplicación del juicio de experto como técnica de evaluación de las tecnologías de la información (TIC). Eduweb. Revista de Tecnología de Información y Comunicación en Educación, 7(2), 11-22. http://tecnologiaedu.us.es/tecnoedu/images/stories/jca107.pdf
Cabero, J., Barroso, J., & Llorente, M.C. (2019). La realidad aumentada en la enseñanza universitaria. REDU. Revista de docencia universitaria. 17(1), 105-118. https://doi.org/10.4995/redu.2019.11256
Che, Y. (2012). A study of learning effects on e-learning with interactive thematic video. Journal Educational Computing Research, 47(3), 279-292. http://dx.doi.org/10.2190/EC.47.3.c
De la Horra, G. I. (2017). Realidad Aumentada: Una revolución educativa. EDMETIC, Revista de Educación Mediática y TIC, 6(1), 9-22. https://doi.org/10.21071/edmetic.v6i1.5762
Di Serio, A., Ibáñez, M.B., & Delgado, C. (2013). Impact of an augmented reality system on students' motivation for a visual art course. Computer & Education, 68, 586-596. https://doi.org/10.1016/j.compedu.2012.03.002.
Gabarda Méndez, V., García Tort, E., Ferrando Rodríguez, M. de L., & Chiappe Laverde, A. (2021). El profesorado de Educación Infantil y Primaria: formación tecnológica y competencia digital. Innoeduca. International Journal of Technology and Educational Innovation, 7(2), 19-31. https://doi.org/10.24310/innoeduca.2021.v7i2.12261
Gallardo Fernández, I. M., Saiz Fernández, H., Aguasanta Regalado, M. E., & López Iglesias, M. (2021). Educar en la escuela infantil del siglo XXI: diálogo, inclusión y tecnología. Innoeduca. International Journal of Technology and Educational Innovation, 7(2), 75-88. https://doi.org/10.24310/innoeduca.2021.v7i2.12112
Gallego, O.M. (2018). Estudio y análisis sobre las posibilidades educativas de la RA como herramienta de producción de experiencias formativas por parte del alumnado universitario [Tesis de doctorado, Universidad de Córdoba] Archivo digital. http://hdl.handle.net/10396/17064
García, I., Peña-López, I., Johnson, L., Smith, R., Levine, A., & Haywood, K. (2010). Informe Horizon: Edición Iberoamericana 2010. The New Media Consortium.
Hernwall, P. (2016). We have to be profesional- Swedish preschool teachers’ conceptualisation of digital media. Nordic Journal of Digital Literacy, 11(1), 5–23. https://doi.org/10.18261/issn.1891-943x-2016-01-01.
Keller, J. (1987). Development and use of the ARCS model of motivational design. Journal of Instructional Development, 10(3), 2–10. https://doi.org/10.1007 / BF02905780
Keller, J. (2008). An integrative theory of motivation, volition, and performance. Technology Instruction Cognition and Learning, 6(2), 79–104. https://doi.org/ 10.1007/978-1-4419-1428-6_218
Keller, J. (2010). Motivational design for learning and performance. Science þ Business Media, 227–286, Springer. https://doi.org/10.1007 / 978-1-4419-1250-3
Lu, J., & Ying-Chieh, L. (2014). Integrating augmented reality technology to enhance children’s learning in marine education. Environmental Education Research, 21(4), 525-541. https://doi.org/10.1080/13504622.2014.911247
Loorbach, N., Peters, O., Karrema, J., & Steehoude, M. (2015). Validation of the Instructional Materials Motivation Survey (IMMS) in a self?directed instructional setting aimed at working with technology. British Journal of Educational Technology, 46(1), 204-218. https://doi.org/10.1111/bjet.12138
Nikolopoulou, K., & Gialamas, V. (2010). In-service and pre-service early childhood teachers’ views and intentions about ICT use in early childhood settings: A comparative study. Computers & Education, 55, 333–341. http://dx.doi.org/10.1016/j.compedu.2010.01.019
Nikolopoulou, K., & Gialamas, V. (2015). ICT and play in preschool: early childhood teachers’ beliefs and confidence. International Journal of Early Years Education, 23(4), 409-425. https://doi.org/10.1080/09669760.2015.1078727
O´Dwyer, L., & Bernauer, J. (2014). Quantitative research for the qualitative researcher. Sage.
Proske, A., Roscoe, R., & McNamara, D. (2014). Game-based practice versus traditional practice in computer-based writing strategy training: effects on motivation and achievement. Education Technology Research Development, 62, 481-505. https://doi.org/10.1007/s11423-014-9349-2.
Reinoso, R. (2012). Posibilidades de la realidad aumentada en educación. En J. Hernández, M. Pennesi, D. Sobrino & A. Vázquez (Coords), Tendencias emergentes en educación con TIC (pp. 175-197). Editorial Espiral.
Terán, K. (2012). Realidad Aumentada sus desafíos y aplicaciones para el E-Learning. XIII Encuentro internacional Virtual Educa Panamá 2012. http://www.virtualeduca.info/fveduca/es/tematica-2012/87--dispositivos-tecnologicospara-el-trabajo-en/371-realidad-aumentada-sus-desafios-y-aplicaciones-para-el-elearning.
Wei, X., Weng, D., Liu, Y., & Wang, Y. (2015). Teaching based on augmented reality for a technical creative design course. Computers & Education, 81, 221-234. https://doi.org/10.1016/j.compedu.2014.10.017
Yelland, N. (2007). Shift to the future: Rethinking learning with new technologies in education. Routledge.
Downloads
Published
How to Cite
Issue
Section
License
All contents published by Innoeduca. International Journal of Technology and Educational Innovation are subject to Creative Commons Attribution-Nocomercial-NoDerivatives 4.0 International License, whose complete text can be consulted at https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode. Thus, copying, distribution, public communication, derivative works and commercial use of content are permitted as of the aforementioned issue provided that the source and the author of the text are cited.
It is the responsibility of the authors to obtain the necessary permits for images that are subject to copyright.
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.