Beyond Adaptation. Assassin's Creed and Transmedia Worlds

Authors

  • Marta Fernández Ruiz CITM (Universidad Politécnica de Cataluña) Spain

DOI:

https://doi.org/10.24310/Trasvasestlc.vi3.12337

Keywords:

Transmedia, Comics, Video Games, Assassin's Creed

Abstract

Media convergence and the expansion of fictions in different platforms has led to the development of fictional worlds that originated in video games in other media, in a context in which audiences migrate from one platform to another in order to get in touch with their favorite fictional universes. The purpose of this work is to study the Assassin's Creed video game saga and the transmedia expansion that has taken place through more traditional media. To do so, we proceeded to the content analysis of the video game Assassin's Creed II, the movie Assassin's Creed and the comic Assassin's Creed Reflections #1, from the perspective of the fundamentals of Transmedia Worlds and the affordances that each medium offers.

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Published

2021-09-29

How to Cite

Fernández Ruiz, M. “Beyond Adaptation. Assassin’s Creed and Transmedia Worlds”. Trasvases Entre La Literatura Y El Cine, no. 3, Sept. 2021, pp. 103-16, doi:10.24310/Trasvasestlc.vi3.12337.

Issue

Section

Monograph: Intermediate narratives (coord. by David García-Reyes)