Impact of the state of alarm after COVID-19 on the habitual consumption of video games in primary schoolchildren
DOI:
https://doi.org/10.24310/innoeduca.2022.v8i2.13758Keywords:
Health, video games, education, COVID-19, childhoodAbstract
The health situation resulting from COVID-19 is affecting lifestyles starting from the earliest stages of life. Therefore, the aim was to analyse primary schoolchildren's habitual video game consumption after the end of the state of alarm caused by COVID-19. To this end, a cross-sectional study comprising 125 primary schoolchildren was designed. To measure their video game consumption, the Questionnaire on video game consumption habits was used. The Student's t-test revealed significant differences in all dimensions in favour of the boys (p < .001, for all). Additionally, those aged 11-12 years yielded higher scores in the degree of attraction to video games (p < .05), level of concern about video games (p < .05), and rate of habitual video game consumption (p < .05). In conclusion, the results of this study are in line with scientific literature, indicating greater video game consumption in boys and older schoolchildren.
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