Designing hyperreality. From game to videogame. Playful at the service of technology

Authors

  • Sebastián Arteaga Gómez Universidad de Málaga Spain

DOI:

https://doi.org/10.24310/Idiseno.2013.v8i.12612

Keywords:

Sega Mega Drive, hyperreality, videogame, technology, society of the spectacle

Abstract

The development of the videogames industry has created new ways of relationship between us and the playful space. The buiding of virtual stages, states the strong realities existences that are more real than traditional playing experiences. The videogames are a contemporary aesthetic theory abstract. On behalf of this movement, we make a brief analysis about videogame machine Sega Mega Drive II.

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References

BAUDRILLARD, J. Cultura y simulacro, Kairós, Barcelona 1993.

DEBORD, G. La sociedad del espectáculo, Pre-textos, Madrid 1999.

HUIZINGA, J. Homo ludens, Alianza, Madrid 2008.

WALES, J.Y.-VV.AA. Sega Mega Drive. http://es.wikipedia.org/wiki/Sega_Mega_Drive 10.02.2013

VV.AA. Sonic the Hedgehog. http://es.wikipedia.org/wiki/Sonic_the_Hedgehog 10.02.2013

Published

2013-04-07

How to Cite

Arteaga Gómez, S. (2013). Designing hyperreality. From game to videogame. Playful at the service of technology. I+Diseño. Revista Científica De Investigación Y Desarrollo En Diseño, 8, 136–141. https://doi.org/10.24310/Idiseno.2013.v8i.12612

Issue

Section

Articles