Artificial Intelligence Generated Art Imitation and the Art World: Implications and Further Questions

Authors

DOI:

https://doi.org/10.24310/ba.44.2023.15972

Keywords:

Artificial Intelligence, Generated Art, Pablo Picasso, Imitation Art

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References

COHEN, Harold (2002), «A Self-Defining Game for One Player: on the Nature of Creativity and the Possibility of Creative Computer Programs», Leonardo, 35(1), pp. 59-64.

HAGEBACK, Niklas, & HEDBLOM, Daniel (2022), AI for Arts, CRC Press, Taylor & Francis Group, Boca Ratón.

GARCIA, Chris (2019, September 25), «Harold Cohen and Aaron-a 40-year collaboration» CHM. In: <https://computerhistory.org/blog/harold-cohen-and-aaron-a-40-year-collaboration (date consulted: 22-12-2022).

GUY, Jack (2021, October 11), «Hidden Picasso nude revealed and brought to life with Artificial Intelligence» CNN. In: https://edition.cnn.com/style/article/hidden-picasso-nude-scli-intl-gbr/index.html (date consulted: 25-12-2022).

Published

2023-11-28

How to Cite

Gross, E.-C. (2023). Artificial Intelligence Generated Art Imitation and the Art World: Implications and Further Questions. Boletín De Arte, (44), 313–316. https://doi.org/10.24310/ba.44.2023.15972

Issue

Section

Varia