Exergames and mental health: a systematic review with metaanalysis

Exergames and mental health

Authors

DOI:

https://doi.org/10.24310/riccafd.2023.v12i1.15805

Keywords:

executive funtions, mood state, quality of life
Agencies: No

Abstract

Purpose: to determine the effect of performing physical activity with active videogames (AVG) on mental health, using the meta-analytic approach. Methods: the random effects model was used and the effect size (ES) of the standardized means difference was calculated. Results: From 11 studies included, a total of 88 ES was obtained, separated into three groups: a) AVG, b) Active control, and c) Passive control. Performing physical activity with AVG (ES=0.21, n=48, IC95%=0.11,0.31, I2=20.15%) and performing planned physical activity without AVG (ES=0.21, n=20, IC95%=0.07,0.35, I2= 32.08%) improve the mental health of the participants. Conversely, not participating in physical activities with or without AVG does not improve mental health (ES=-0.03, n= 20, IC95%=-0.20,0.14, I2= 13.30%). Conclusion: using AVG regularly, offers benefits in self-perception, quality of life, executive functions, and mood outcomes, in people of different ages, regardless of health status.

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Published

2023-03-31

How to Cite

Jiménez-Díaz, J., Salazar-Cruz, P., & Castillo-Hernández, I. (2023). Exergames and mental health: a systematic review with metaanalysis: Exergames and mental health. Revista Iberoamericana De Ciencias De La Actividad Física Y El Deporte, 12(1), 114–136. https://doi.org/10.24310/riccafd.2023.v12i1.15805

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