Cives Romani

Authors

  • Javier Gómez Jiménez Spain

DOI:

https://doi.org/10.24310/thamyristhrdcc.v10i16541

Keywords:

Gamification, Latin, play, Virtual reality, magic

Abstract

This proyect based on gamification for the field of Latin in 4ºESO, born under the neccessity of changing the way to present the subjet, facing a negative experience from a first year teaching in a more traditional way. That’s how it was proposed a more ludic way to present it; the first challenge was thinking about how to do it, because according to the curriculum we had to deal with so many diff erent aspects like syntax, history, mythology, culture, constructions… That way Cives Romani came up, an adventure in which students had to become in citizens of Rome, for which they had to dominate the language, the culture, the mythology…through diff erents games, challenges, tests…sometimes created by the teacher and other times for the owns students. Like this the school year was moving forward between dice, qr codes, boards games, cards, magic, virtual reality, videos, theatres…everything working in a cooperative way since clases were divided into four houses (domus) in which,
depending on their skills and competences, they were adding or resting points, in which the created their own shields, their slogans and they owed loyalty. The final award was worthy: a journey to Rome. 

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Published

2023-04-02