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Vol. 8 No. 1 (2022)
Vol. 8 No. 1 (2022)
Published:
2022-06-01
Full Issue
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Articles
JUSECA: A SERIOUS GAME FOR THE COMPREHENSION OF ALGORITHMS
Jesús Alberto Pérez Angulo, José Alejandro Castro Rosales
5-16
PDF (Spanish)
HTML (Spanish)
Gamified paradigms published in edublogs for Secondary Education, Vocational Education and Upper Secondary
Aránzazu García Martínez, Marta Fuentes Agustí
17-30
PDF (Spanish)
HTML (Spanish)
Systematic Literature Review: Benefits of video games in Primary Education
Iván Mielgo-Conde, Sara Seijas-Santos, Mario Grande de Prado
31-43
PDF (Spanish)
HTML (Spanish)
Influence of flipped learning on attitudes towards a foreign language subject
María Victoria Fernández-Carballo
44-58
PDF (Spanish)
HTML (Spanish)
The development of computational thinking in education: Assessment based on an experience with Scratch
Rakel Gamito, Pilar Aristizabal, Maitane Basasoro, Irati León
59-74
HTML (Spanish)
PDF (Spanish)
Perceptions and use of digital media in arts education: A descriptive study
Víctor Bravo Villares, María Jesús Fernández Sánchez
75-90
PDF (Spanish)
HTML (Spanish)
Virtual learning environments: Social networks for learning at university
Ariadna Galván Orozco, Olga López Pérez, Joanna Koral Chávez López, Elsa Xanat Contreras López
91-101
HTML (Spanish)
PDF (Spanish)
Personal and teaching factors related to university professors’ stress levels in the face of COVID-19
Raquel Cantero Téllez, Rita Pilar Romero Galisteo, Maria Rodriguez Bailón
102-110
PDF (Spanish)
HTML (Spanish)
Innovation in Vocational Education and Training: the use of Escape Rooms
Víctor González Calatayud
111-120
HTML (Spanish)
PDF (Spanish)
ICT as a strategy for social inclusion. Analysis of a second educational opportunity track
Francisco José García Aguilera, Diego Aguilar Cuenca
121-134
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Students’ Perspectives on the Educational Benefits of ChatGPT: A Quantitative Exploration
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Technologies for teaching and learning of students with Autism Spectrum Disorder: a systematic review
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