The Polya method and Gamification as strategies in problem solving

Authors

  • Paula Maria Quadros-Flores Escola Superior de Educação do Politécnico do Porto Author http://orcid.org/0000-0003-4924-5212 (unauthenticated)
  • Daniela Mascarenhas Escola Superior de Educação do Politécnico do Porto Author
  • Manuela Machado Agrupamento de Escolas Albufeira Poente Author

DOI:

https://doi.org/10.24310/RevPracticumrep.v5i2.10227

Keywords:

Problem solving, Polya’s Method, Gamification, Methodological Renewal, Digital Resources

Abstract

Studies show that portuguese students have difficulties in problema solving. The aim of this study, developed with 4th grade students, was promote better problem solving with the division operation. Three specific objectives were designed: analyze the influence of Polya’s method on problem solving; understand the gamification approach in student motivation and involvement; understand the effect of digital technological resources on the learning process. Data collection instruments were used, following action research methodology and mixed approach: participant observation, project diary, application of a test before (pretest) and after (posttest) of the training situations. The application of Polya’s method helped to better understand and organize the problem, promoting autonomy in solving it; gamification has stimulated students’ enthusiasm and desire to achieve their goals; digital resources, such as avatars, facilitated curriculum articulation and collaboration capabilities.

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Author Biography

  • Paula Maria Quadros-Flores, Escola Superior de Educação do Politécnico do Porto

    Paula Quadros Flores é Doutora em Ciências da Educação na especialidade de Tecnologia Educativa, Mestre em Gestão e Planificação da Educação. Foi professora do 1º CEB e atualmente é professora adjunta do Politécnico do Porto, Escola Superior de Educação, sendo Coordenadora da Unidade Técnico Científica da Prática Pedagógica Supervisionada e responsável pela Unidade Curricular da Iniciação à prática Pedagógica III (Licenciatura em Educação Básica). É membro integrado do InED (Centro de Investigação e Inovação em Educação) e colabora com o Centro de Investigação de Filosofia da Faculdade de Letras da Universidade do Porto.

References

Published

2020-12-18

Dimensions

PlumX

Issue

Section

Investigación

How to Cite

The Polya method and Gamification as strategies in problem solving. (2020). Diario De Practicum, 5(2), 47-64. https://doi.org/10.24310/RevPracticumrep.v5i2.10227