Designing hyperreality. From game to videogame. Playful at the service of technology

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DOI:

https://doi.org/10.24310/Idiseno.2013.v8i.12612

Keywords:

Sega Mega Drive, hyperreality, videogame, technology, society of the spectacle

Abstract

The development of the videogames industry has created new ways of relationship between us and the playful space. The buiding of virtual stages, states the strong realities existences that are more real than traditional playing experiences. The videogames are a contemporary aesthetic theory abstract. On behalf of this movement, we make a brief analysis about videogame machine Sega Mega Drive II.

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Published

2013-04-07

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Articles

How to Cite

Designing hyperreality. From game to videogame. Playful at the service of technology. (2013). I+Diseño. Revista Científica De Investigación Y Desarrollo En Diseño, 8, 136-141. https://doi.org/10.24310/Idiseno.2013.v8i.12612