I+Diseño. Revista Científica de Investigación y Desarrollo en Diseño
type: channel
description: I+Diseño is a scientific journal that aims to disseminate and transfer the results of design research, as well as the promotion and development of all sectors that affect design, including industrial, product, graphic, strategic, methodological, environmental, spaces and services. I+Diseño is edited by the Publications Service of the University of Malaga, is published annually in digital format and is aimed at the entire design community in Spain, Portugal, Italy and Latin America, and includes articles in Spanish, Italian and Portuguese. All articles received by the journal I+Diseño are assessed by the editors and checked by Crossref Similarity Check before being submitted to a blind peer review process for evaluation. I+Diseño is currently indexed in: DOAJ, Dialnet, Latindex and ERIHPlus.
publisher: Universidad de Málaga
language: en
publication name: I+Diseño. Revista Científica de Investigación y Desarrollo en Diseño
issn: 1889-433X
copyright: Aquellos autores/as que tengan publicaciones con esta revista, aceptan los términos siguientes: Los autores/as conservarán sus derechos de autor y garantizarán a la revista el derecho de primera publicación de su obra, el cuál estará simultáneamente sujeto a la Licencia de reconocimiento de Creative Commons que permite a terceros compartir la obra siempre que se indique su autor y su primera publicación esta revista. Los autores/as podrán adoptar otros acuerdos de licencia no exclusiva de distribución de la versión de la obra publicada (p. ej.: depositarla en un archivo telemático institucional o publicarla en un volumen monográfico) siempre que se indique la publicación inicial en esta revista. Se permite y recomienda a los autores/as difundir su obra a través de Internet (p. ej.: en archivos telemáticos institucionales o en su página web) antes y durante el proceso de envío, lo cual puede producir intercambios interesantes y aumentar las citas de la obra publicada. (Véase El efecto del acceso abierto).
items: Ethnographic exploration of the Chilean fashion identities in social media. Trends, styles, and subcultures spring-summer 2025
items: Female talent in Raymond Loewy's companies: The importance of Betty Reese, Audrey Moore Hodges, and Helen Dryden
items: The construction of graphic discourse in the publishing industry: Design strategies and catalog management
items: The Popular graphic design and gender stereotypes in the women's fashion sector of San Victorino, Bogotá, Colombia.
items: The other Juárez: images of a peripheral border from the work of Luis Roacho Aguilera
items: Gráfica e ideología en la definición del nacionalismo gallego: 1850-1950
items: Unwritten History: Women, Graphic Design and Absent Narratives
items: Ecosistema diseño circular. El diseño como disciplina estratégica para la transformación de las políticas públicas de economía circular en Canarias.
items: From the Periphery to International Projection: Building an Animation Industry in the Canary Islands
items: Identity in the aesthetics of lowrider nostalgia
items: La presencia del City branding en los portales turísticos de ciudades españolas. Análisis gráfico y comparativo
items: Bürohack Strategy: Redesigning the Bureaucratic Experience by UX.
items: Presentación
items: Índice
items: Design of a method of analysis of the teaching material for learning Mexican Sign Language.
items: Adaptation of a semi-industrial craft to be introduced into the classroom: design and digital fabrication in the production of hydraulic tiles
items: Creative synergies between Russian Constructivism and the Bauhaus in textile art through: Popova-Stepanova and Stölzl-Albers.
items: Drawing and collage as visualisers of ideas for graphic design
items: Digital State Graphical Interfaces.
items: Phd. Infographic model in visual representation.
items: Autism in women
items: The ready-made of industrial toys.
items: Exploration of Digital Fashion. Dynamics, Transformations, and Challenges
items: Graphic Design Meets Education Sciences
items: The hypercontextualisation of furniture.
items: Critical and Dialogical Design.
items: Research and social listening for the design of an educational playground, accessible and sustainable
items: Basic Design in the consolidation of design in Spain.
items: Memory of Design in Andalusia.
items: La ética del diseño a través de sus códigos deontológicos: análisis comparativo de asociaciones profesionales de seis continentes

Ethnographic exploration of the Chilean fashion identities in social media. Trends, styles, and subcultures spring-summer 2025
type: item
description: Currently, social media accumulates large amounts of users, where, amongst other things, fashion identities are manifested. This research pretends to be a first step in the study of significations that fashion carries by exploring which are the particularities of it for Chilean users, through the recognition of the trends, styles, and subcultures that Chilean fashion manifests through social media. To do that, an exploratory research was performed on a variety of posts in the platforms Tiktok and Instagram, observing the fashion influencers and their manners of self-representation, from a decolonial and independent perspective. This was done with a chart utilized as an observation guideline, to make a visual content analysis, appropriate for the visual nature of the studied phenomena.
subject: Monograph Peripheries of design / Design on the periphery
  topic: section
subject: fashion
  topic: keywords
subject: chilean fashion
  topic: keywords
subject: social media
  topic: keywords
subject: style
  topic: keywords
creator: Catalina Jahnsen Hidalgo
rights: Copyright (c) 2025 Catalina Jahnsen Hidalgo http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2025-12-30
publication date: 2025-12-30
starting page: ágs. 48
ending page: 63
doi: 10.24310/idiseo.20.2025.21650

Female talent in Raymond Loewy's companies: The importance of Betty Reese, Audrey Moore Hodges, and Helen Dryden
type: item
description: Throughout Raymond Loewy's long career, and among all his collaborators, it is worth highlighting the role played by Elizabeth Reese, who became his director of advertising and image and eventually became Loewy's partner. Audrey Moore Hodges and Helen Dryden, designers who took the reins of the Studebaker designs, one of the most recognized works in the designer's entire oeuvre, stand out. In order to better understand Loewy himself, and to recognize and acknowledge the merits of those who helped him achieve such heights of recognition and popularity, we seek to recover the memory of these three figures who had such an influence on the company in the fields of advertising, communication, and design. These female talents played a key role over the years and were recognized by the great French-American designer by granting them important roles within his companies.
subject: Investigation
  topic: section
subject: Industrial Design
  topic: keywords
subject: Advertising
  topic: keywords
subject: Raymond Loewy
  topic: keywords
subject: Betty Reese
  topic: keywords
subject: Helen Dryden
  topic: keywords
subject: Audrey Moore Hodges
  topic: keywords
creator: Pablo Camarasa Balaguer
creator: Francisco Silvestre Navarro
rights: Copyright (c) 2025 Pablo Camarasa Balaguer, Fran Silvestre http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2025-12-30
publication date: 2025-12-30
starting page: ágs. 137
ending page: 145
doi: 10.24310/idiseo.20.2025.21809

The construction of graphic discourse in the publishing industry: Design strategies and catalog management
type: item
description: The editorial graphic discourse does not only have an aesthetic function, but is also a key element in the positioning of the editorial identity and catalog. This article investigates how graphic elements, typography, composition, color and illustrations contribute to generate value attached to the editorial catalog content and context communication. The relationships between the purely visual and its impact on the reader, as well as the management strategies that publishers implement to define their graphic identity, are studied based on the analysis of visual cases of several publishing imprints, and analyses of the covers are studied for their impact on marketing within the publishing market.
subject: Investigation
  topic: section
subject: publishing project
  topic: keywords
subject: editorial design
  topic: keywords
subject: catalog
  topic: keywords
subject: publishing industry
  topic: keywords
subject: graphic discourse
  topic: keywords
creator: Jaime Romero Ruiz de Castro
rights: Copyright (c) 2025 Jaime Romero Ruiz de Castro http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2025-12-30
publication date: 2025-12-30
starting page: ágs. 123
ending page: 136
doi: 10.24310/idiseo.20.2025.21835

The Popular graphic design and gender stereotypes in the women's fashion sector of San Victorino, Bogotá, Colombia.
type: item
description: This study examines the variables of popular graphic design and their relationship with gender stereotypes in outdoor advertising for women's fashion retail establishments in Bogotá. A qualitative approach was used to analyze the visual elements present in one of the city's most representative urban settings. San Victorino is characterized as an oversaturated and chaotic environment, filled with a unique visual entropy marked by the use of colors, shapes, and images that reflect social and cultural exchanges, as well as, among other things, the resistances and visual expressions linked to gender stereotypes conveyed through commercial, advertising, and graphic design imagery. The article concludes by presenting variables and characteristics of popular graphic design in this sector, as well as its relationship with gender stereotypes.
subject: Monograph Peripheries of design / Design on the periphery
  topic: section
subject: Popular graphic design
  topic: keywords
subject: outdoor advertising
  topic: keywords
subject: gender stereotypes
  topic: keywords
subject: popular culture
  topic: keywords
creator: Bibiana Rios
creator: Juana Valentina García Cañon
creator: Marvy Virany Rincón Hernández
rights: Copyright (c) 2025 Bibiana Rios, Juana Valentina, Marvy Virany http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2025-12-30
publication date: 2025-12-30
starting page: ágs. 64
ending page: 72
doi: 10.24310/idiseo.20.2025.22097

The other Juárez: images of a peripheral border from the work of Luis Roacho Aguilera
type: item
description: This article reflects on how the unofficial image of Ciudad Juarez is constructed based on the visual chronicle of the visual artist Luis Roacho Aguilera, who denounces and criticizes the concealment of the real image of the city and the substitutes for scenes of Juarez's daily life loaded with elements that are usually ignored, excluded, or go unnoticed, such as: garbage, local flora and fauna, vacant lots, and the deterioration of public transportation and infrastructure. In this way, the mixture of these elements has outlined, throughout the history of the city, the multiple realities of citizens that allow us to rethink public space and aesthetic valuation.
subject: Monograph Peripheries of design / Design on the periphery
  topic: section
subject: Juarez City
  topic: keywords
subject: Luis Roacho
  topic: keywords
subject: Border
  topic: keywords
subject: Image
  topic: keywords
subject: Desert
  topic: keywords
creator: Eduardo Ismael Reyes Vasquez
rights: Copyright (c) 2025 Eduardo Ismael Reyes Vasquez http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2025-12-30
publication date: 2025-12-30
starting page: ágs. 35
ending page: 47
doi: 10.24310/idiseo.20.2025.22167

Gráfica e ideología en la definición del nacionalismo gallego: 1850-1950
type: item
description: This study aims to examine, from an art-historical perspective, the role of graphic art in the processes of construction and consolidation of Galician nationalism between 1850 and 1950. It seeks to determine how visual production contributed to shaping a collective imagination and articulating an identity discourse. The methodology combines a systematic review of press and bibliographic sources with the iconographic analysis of graphic materials —posters, illustrations, typography, and symbols— and the historical-cultural contextualization of the works and their creators. The analyzed corpus includes periodicals, dissemination campaigns, and editorial projects linked to the Irmandades da Fala, the magazine Nós, the figure of Castelao, the generation of Os Novos, and the exile work of Luís Seoane. The results indicate that graphic art was a crucial resource for ideological projection, identity cohesion, and cultural resistance, retaining its relevance even in contexts of repression and diaspora.
subject: Investigation
  topic: section
subject: Galician nationalism
  topic: keywords
subject: graphic art
  topic: keywords
subject: editorial design
  topic: keywords
subject: cultural identity
  topic: keywords
subject: exile
  topic: keywords
creator: Antonio Doñate Mañeru
rights: Copyright (c) 2025 Antonio Doñate Mañeru http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2025-12-30
publication date: 2025-12-30
starting page: ágs. 160
ending page: 177
doi: 10.24310/idiseo.20.2025.22227

Unwritten History: Women, Graphic Design and Absent Narratives
type: item
description: This article analyses the historical invisibility of women in graphic design through an integrative review of literature from an intersectional feminist perspective. The objectives are to examine the representation of women in the historiography of the discipline, to identify the cultural and labour factors that favour their exclusion, to evaluate the impact of gender bias in the current industry, and to propose strategies for greater inclusion. The methodology combines a bibliographic search in academic databases (1970-2025) with a critical hermeneutic analysis, categorising the sources around three axes: patriarchal construction of the canon, sexual division of labour, and inclusive pedagogical proposals. The results show the persistence of a masculine canonical narrative, marked occupational segregation, and a “glass ceiling” that limits women's access to leadership positions. The study concludes that a critical review of history, the systematic incorporation of a gender perspective in training, and the promotion of female role models are essential actions for transforming graphic design into a more equitable, pluralistic, and representative field.
subject: Investigation
  topic: section
subject: Graphic design
  topic: keywords
subject: Feminism
  topic: keywords
subject: Design history
  topic: keywords
subject: Glass ceiling
  topic: keywords
subject: Gender perspective
  topic: keywords
subject: Gender representation
  topic: keywords
creator: Haridian Díaz Mesa
creator: Dácil Roca Vera
creator: Noa Real García
rights: Copyright (c) 2025 Haridian Díaz Mesa, Dácil Roca Vera, Noa Real García http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2026-01-08
publication date: 2026-01-08
starting page: ágs. 146
ending page: 159
doi: 10.24310/idiseo.20.2025.22286

Ecosistema diseño circular. El diseño como disciplina estratégica para la transformación de las políticas públicas de economía circular en Canarias.
type: item
description: The concept of an ecosystem, understood as a networked system composed of various interconnected elements, is fundamental to understanding the complex relationships that arise between actors within these exchange networks. In this context, design plays a central role as an articulator of actors, processes, and resources, facilitating solutions adapted to the territorial particularities of an ecosystem. From a peripheral perspective, it is particularly important to examine how design can emerge as a strategic tool for local development, especially in contexts related to the circular economy. To advance this understanding, it is useful to address how a circular design ecosystem is structured in a peripheral context. This study aims to propose a model that represents the Circular Design Ecosystem in the Canary Islands (Spain), understanding a model to be a structured and organised representation that identifies and classifies the different types of actors and actions linked to this ecosystem. To achieve this, a mapping of agents was carried out with the Research and Innovation Group in Design at the University of La Laguna, interviews with experts and interest groups, and a collaborative workshop funded by the Institutional Chair of Environment and Sustainable Development (Cabildo de Tenerife) where the actors, actions, opportunities and challenges of the ecosystem were identified. The results provided a deep understanding of the infrastructure of circular design in the Canary Islands, showing how it is shaped by vernacular, entrepreneurial and collaborative logics, typical of peripheral contexts, and highlighting the need for governance models that effectively integrate design into decision-making. In conclusion, it is highlighted that when design places life at the centre of its processes (Life-Centered Design), it positions the discipline as strategic, especially in the formulation of public policies for the circular economy.
subject: Monograph Peripheries of design / Design on the periphery
  topic: section
subject: Diseño Circular
  topic: keywords
subject: Canarias
  topic: keywords
subject: Ecosistema
  topic: keywords
subject: Economía Circular
  topic: keywords
subject: Políticas Públicas
  topic: keywords
creator: Verónica González Quintero
creator: Bernardo Antonio Candela Sanjuán
rights: Copyright (c) 2025 Verónica González Quintero, Bernardo Antonio Candela Sanjuán http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2025-12-30
publication date: 2025-12-30
starting page: ágs. 73
ending page: 90
doi: 10.24310/idiseo.20.2025.22293

From the Periphery to International Projection: Building an Animation Industry in the Canary Islands
type: item
description: This article analyzes the development of the animation industry in the Canary Islands, exploring how a historically peripheral territory has undergone remarkable growth to rank only behind Spain’s two main hubs: Madrid and Catalonia. The aim is to examine the cultural, institutional, and economic factors that have enabled this transformation, as well as their impact on creating opportunities for design and animation. A qualitative methodology is employed based on a multiple case study that combines semi-structured interviews, a review of institutional sources, industry reports, and press analysis, complemented by the study of representative companies, training programs, and professional events. The findings show that sector growth has been supported by a set of interrelated elements: the creation of specialized education, the existence of highly competitive tax incentives, the consolidation of a local business network, institutional support, and international visibility through festivals and awards. These factors have enabled the transition from a scenario marked by a lack of infrastructure and networks to a competitive creative ecosystem that generates skilled employment, retains talent, and fosters internationalization from a peripheral island context. The article concludes that the Canary Islands constitute an example of a “propositive periphery,” capable of offering a replicable model for other non-central territories seeking to develop sustainable cultural industries.
subject: Monograph Peripheries of design / Design on the periphery
  topic: section
subject: animation
  topic: keywords
subject: audiovisual design
  topic: keywords
subject: perophery
  topic: keywords
subject: tax incentives
  topic: keywords
subject: design training
  topic: keywords
subject: Canary Islands
  topic: keywords
creator: Noa Real García
rights: Copyright (c) 2025 Noa Real García http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2026-01-08
publication date: 2026-01-08
starting page: ágs. 91
ending page: 100
doi: 10.24310/idiseo.20.2025.22302

Identity in the aesthetics of lowrider nostalgia
type: item
description: This article will discuss the lowrider phenomenon, which involves the proprietor and their automobile from the year 1990 and before. Both reflect the identity of a group who share their nostalgia athrough a vehicle transformed in their own structure and aesthetic. The lowrider lifestyle involves being with the border community everyday sharing a geographical space. However, it is reviled by its poor origin and as a consequence as violent or dangerous, and labeled as second class. That for many it is unknown the rich identity which they possess. The lowrider preserves the history and dignity of the deprived, through the design in the murals of the cars and in their own bodies through tattoos, they present the conquered indigenous, the revolutionary mexican and the chicano transgressor, which defend the “Cul”. The culture which they understand and how they live it. In the border of the USA and Mexico, in the cities of El Paso, Texas and Ciudad Juarez, Chihuahua, the lowrider identity is found. In the border, the edge or in the urban geographical limit, the low and slow phenomenon survives in nostalgia, in the aesthetic and in the identity, validated by the majority, we find it in the outskirts almost hidden, without acknowledgement, getting lost in the overwhelming modernity of everyday life. The objective of this investigation is understanding the concepts of identity, aesthetic, and nostalgia that are forged in the affiliation of a group and its preservation through the modification and ornamentation of their mode of transport, which itself are objects. The methodology utilized is qualitative based on exercises of ethnographic observation and participatory interviews. The results are presented through the analysis of three representative groups which include, the modification of automobiles and motorcycles, bicycles and individuals with a lowrider lifestyle.
subject: Monograph Peripheries of design / Design on the periphery
  topic: section
subject: Lowrider, low and slow, pachucos, cholos, life style
  topic: keywords
creator: Mirna Ajo
rights: Copyright (c) 2025 Mirna Ajo http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2025-12-30
publication date: 2025-12-30
starting page: ágs. 10
ending page: 34
doi: 10.24310/idiseo.20.2025.22345

La presencia del City branding en los portales turísticos de ciudades españolas. Análisis gráfico y comparativo
type: item
description: The development of a tourism marketing strategy involves the creation of a brand that visually represents the values and objectives of the destination. In this context, the official website functions as an ambassador for the location, serving as one of the primary points of contact between tourists and the city. This study focuses on analyzing the presence and use of City branding on official websites, based on the examination of various dimensions found on the homepages of ten Spanish cities. The main objective is to evaluate the use of design elements and to determine the degree of graphic and communicative consistency between web design and brand identity. The results reveal that web design does not always align coherently with the brand identity, which can negatively impact the communication and perception of the destination. Based on these findings, the study identifies key inconsistencies and offers recommendations aimed at enhancing the communication of tourism branding in digital environments.
subject: Investigation
  topic: section
subject: Destination branding
  topic: keywords
subject: brand communication
  topic: keywords
subject: web design
  topic: keywords
subject: corporate visual identity
  topic: keywords
subject: City branding
  topic: keywords
creator: María Usán Porta
creator: Olga Ampuero Canellas
creator: Nereida Tarazona Belenguer
rights: Copyright (c) 2025 María Usán-Porta, Olga Ampuero-Canellas, Nereida Tarazona-Belenguer http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2025-12-30
publication date: 2025-12-30
starting page: ágs. 101
ending page: 122
doi: 10.24310/idiseo.20.2025.22349

Bürohack Strategy: Redesigning the Bureaucratic Experience by UX.
type: item
description: The aim of this research is to value the different disciplines of design as a transformation tool for any type of organization and, specifically, through the Bürohack strategy as another design methodology. The framework and context in which the proposal is developed range from process redesign, user experience design, and branding design. The project "Bürohack, Bureaucratic Experience by UX" addresses different phases and processes to observe, analyze, and optimize the bureaucratic processes of an organization, both internal and external. In essence, bureaucracy is a reflection of our own system of life, and from there, we consider the link between design and the system through the Bürohack methodology, where design acts as a method, experience and identity. It is in the problem of bureaucracy that the critical processes that must be addressed for the optimization and improvement of the relationship between the person and the organization are reflected.
subject: Project
  topic: section
subject: bureaucracy, process design, experience design, user experience, branding.
  topic: keywords
creator: José María Alonso Calero
rights: Copyright (c) 2025 José María Alonso Calero http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2025-12-30
publication date: 2025-12-30
starting page: ágs. 178
ending page: 203
doi: 10.24310/idiseo.20.2025.22388

Presentación
type: item
description: .
subject: Presentation
  topic: section
subject: Enrique
  topic: keywords
creator: Enrique López Marín
rights: Copyright (c) 2025 Enrique López Martín http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2026-01-08
publication date: 2026-01-08
starting page: ágs. 07
ending page: 09
doi: 10.24310/idiseo.20.2025.22911

Índice
type: item
subject: Editorial
  topic: section
subject: Desde las periferias del diseño al diseño en la periferia
  topic: keywords
rights: Copyright (c) 2025 http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2025-12-30
publication date: 2025-12-30
starting page: ágs. 01
ending page: 06
doi: 10.24310/idiseo.20.2025.22910

Design of a method of analysis of the teaching material for learning Mexican Sign Language.
type: item
description: This article will elaborate on the analysis of educational materials for learning Mexican Sign Language (MSL) designed during the period 2004-2018. Those materials have the objective of showing the signs to perform the movements faithful to its configuration. Currently, the materials available to students contain graphics that present movements that tend to confuse the shape of their configuration. Thus, our research question was: What sort of graphic qualities in the images used for didactic materials in MSL can provide the most faithful visual representation for students to acquire? The general objective for this project was to develop guidelines that show the graphic representation of MSL in teaching resources and dictionaries by studying the visual composition of printed materials. The specific objectives were 4: 1. Familiarize ourselves with the current configuration of the graphic components of teaching material for MSL. 2. Reinterpret the Relational Structure model to analyze the MSL teaching material from the geometric and perceptual levels. 3. Carry out a pilot analysis. 4. Formulate guidelines for the design of teaching material in MSL. It is considered that from the graphic analysis of the most popular books, we will be able to identify the most favorable patterns or codes of graphic representation of MSL. Using qualitative, descriptive, and analytical tools, we organized a total of 65 words from the following five teaching materials in a grid: 1. Spanish-Mexican Sign Language Dictionary (DIELSEME). Introductory study to the lexicon of the LSM, 2. Hands with voice, 3. Manual of Mexican Sign Language (DIF-PUEBLA Municipal System). 4.Mexican Sign Language Dictionary of Mexico City. 5.My hands that speak. Sign language for the Deaf. Therefore, in this article, 5 sign words are presented as graphic compositions according to the Relational Structure model, geometric level: 1. symmetry, 2. proportion of the figure, 3. perspective. The perceptual level: 4. contr…
subject: Project
  topic: section
subject: graphic design
  topic: keywords
subject: teaching materials for the Deaf
  topic: keywords
subject: Mexican Sign Language
  topic: keywords
subject: Relational Structure
  topic: keywords
subject: graphic composition
  topic: keywords
creator: María Angélica Castro Caballero
creator: Cynthia Raquel Mendoza Casanova
rights: Copyright (c) 2024 María Angélica Castro Caballero, Cynthia Raquel Mendoza Casanova http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2024-12-30
publication date: 2024-12-30
starting page: ágs. 184
ending page: 200
doi: 10.24310/idiseo.19.2024.17677

Adaptation of a semi-industrial craft to be introduced into the classroom: design and digital fabrication in the production of hydraulic tiles
type: item
description: New possibilities for contemporary design and creation are emerging through the hybridization of digital fabrication technologies with the principles of maker culture and endangered knowledge. This combination presents challenges in terms of training, socio-occupational inclusion, redefinition of techniques, tools, processes, environments, and products, but also offers potential for revaluing artisanal and semi-industrial heritage. As a result, disciplinary boundaries are being explored, extended, and disseminated. This research focuses on the adaptation of hydraulic tile making, a semi-industrial craft in decline, as an educational tool in the classroom. We focus on providing access to the making of these pieces in environments not equipped with the traditional tools of the craft, as well as to the full process of design and manufacture. The method of manufacture is first analysed through ethnographic exploration and bibliographic consultation, and then explored in the Fab Lab with the support of digital design and fabrication. As a result, instrumental and procedural contributions will be presented in order to approach and validate them in the classroom in a later stage of the research. They are expected to facilitate a learning process around designing and making hydraulic tiles that will broaden the understanding and application of Maker Culture, propose collaborative practices in the classroom, and connect with the territory through a local problem.
subject: Project
  topic: section
subject: maker culture
  topic: keywords
subject: crafts
  topic: keywords
subject: education
  topic: keywords
subject: design
  topic: keywords
subject: digital fabrication
  topic: keywords
creator: Arianna Mª Fanio González
creator: Carlos Jiménez Martínez
creator: Jorge de la Torre Cantero
rights: Copyright (c) 2024 Arianna Mª Fanio González, Carlos Jiménez Martínez, Jorge de la Torre Cantero http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2024-12-30
publication date: 2024-12-30
starting page: ágs. 156
ending page: 171
doi: 10.24310/idiseo.19.2024.19187

Creative synergies between Russian Constructivism and the Bauhaus in textile art through: Popova-Stepanova and Stölzl-Albers.
type: item
description: This study aims to analyze the connection between the textile design of Varvara Stepanova and Liubov Popova, prominent artists of Russian Constructivism, and their influence on the textile design of the Bauhaus, focusing on the intersection of drawing, line, and geometry to understand how Stepanova and Popova, through their textiles, contributed to a significant transformation in the aesthetics and function of the Bauhaus. The research is based on an analytical-comparative methodology, resulting from the study of the textile works of Stepanova and Popova, where their textile designs are examined in the context of the artistic evolution of both, emphasizing their involvement in the First State Textile Printing Factory. The results highlight the significance of Stepanova and Popova as pioneers of textile design, based on graphics, whose work laid the groundwork for a transformation that would be established in the Bauhaus. Ultimately, this study reveals the lasting impact of Stepanova and Popova on the evolution of Bauhaus textile design, emphasizing their fundamental role in redefining aesthetics and function within the movement.
subject: Investigation
  topic: section
subject: Textil Design
  topic: keywords
subject: constructivism
  topic: keywords
subject: Bauhus
  topic: keywords
subject: Drawing
  topic: keywords
subject: Geometry
  topic: keywords
creator: Marta Pérez Martínez
rights: Copyright (c) 2024 Marta Pérez Martínez http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2024-12-30
publication date: 2024-12-30
starting page: ágs. 98
ending page: 110
doi: 10.24310/idiseo.19.2024.19645

Drawing and collage as visualisers of ideas for graphic design
type: item
description: The article reflects on the use that graphic designers give to drawing and collage to visualize ideas. By understanding these specific uses, we could demonstrate how to enhance these skills in the classrooms and creative processes of students. To delve deeper into the topic, we implemented an innovative teaching strategy in an optional drawing course for the Graphic Design career at the Alajuela Interuniversity campus of the University of Costa Rica. For this, the author adapted Schenk’s (2007) taxonomy of drawing for design and proposed six creative activities to facilitate the visualization of ideas in students. We based the development of the activities on a three-dimensional model of a tree previously made. The activities carried out were recognition of materials, gestural drawing, volumetric synthesis with graphic mesh, graphic intervention of photography, light projection on the model, intervention of silhouettes, and collage. The participants (fifteen students at specialty level) rated the teaching strategy with a high score and considered the activities relevant for their professional development. They found that the activities allowed them to visualize ideas in a brief time and with less pressure on the results. The collage activity allowed the participants to assemble ideas and build them again under a fresh approach. Allowing them to assume their drawings, reorganize them from new configurations, and re-conceive themselves from a different point of view. The same participants recommended to implement this type of dynamic activity within the drawing courses of the School of Fine Arts at the University of Costa Rica.
subject: Project
  topic: section
subject: drawing
  topic: keywords
subject: graphic design
  topic: keywords
subject: visualization of idea
  topic: keywords
subject: collage
  topic: keywords
subject: constructive perception
  topic: keywords
subject: creative process
  topic: keywords
creator: Tatiana Zúñiga Salas
rights: Copyright (c) 2024 Tatiana Zúñiga-Salas http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2024-12-30
publication date: 2024-12-30
starting page: ágs. 139
ending page: 155
doi: 10.24310/idiseo.19.2024.19769

Digital State Graphical Interfaces.
type: item
description: The States have transferred much of their governance and administration functions of goods, resources, rights, and duties to digital territories. This shift has led to the emergence of a new type of citizenship and, as it cannot be otherwise, a new relationship between these two social entities. In this article, we aim to approach the design object that lies at the center of this relational dynamic, at least at a level of techno-symbolic exchange, and which allows for the existence of digital governance itself. Understanding state graphical user interfaces as a design object and, in turn, as a phenomenon that creates social meaning, can broaden the conceptions of digital design practice by assigning it functions and responsibilities that exceed the object in its tangible materiality.
subject: Investigation
  topic: section
subject: Graphical user interfaces
  topic: keywords
subject: Interface Design
  topic: keywords
subject: Digital design
  topic: keywords
subject: Digital governance
  topic: keywords
subject: E-government
  topic: keywords
subject: Digital citizenships
  topic: keywords
creator: Jhon Mario Gómez Gómez
rights: Copyright (c) 2024 Jhon Mario Gómez Gómez http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2024-12-30
publication date: 2024-12-30
starting page: ágs. 65
ending page: 80
doi: 10.24310/idiseo.19.2024.20143

Phd. Infographic model in visual representation.
type: item
description: The present study addresses the effectiveness of the application of the three-layer model of infographics in developing a model for the visual representation of legends belonging to the rural parishes of the Latacunga canton. The research focuses on the conceptualization, design, and implementation of an infographic model capable of effectively conveying the essential narrative elements of these ancestral stories. A qualitative selection method was used to identify 8 representative legends, based on their prevalence within the local culture of the parishes. The proposed infographic model was systematically applied to these selected narratives, evaluating their effectiveness in visual representation and their ability to enhance the accessibility and comprehension of these stories for a contemporary audience. The results show that the model constitutes an effective and adaptable tool for the preservation and dissemination of intangible cultural heritage. A remarkable flexibility in the adaptation of design elements was observed, particularly in the chromatic palette, suggesting the model's versatility for its application in different types of narratives. This study contributes to the visual representation of legends through infographics.
subject: Investigation
  topic: section
subject: Infographics
  topic: keywords
subject: legends
  topic: keywords
subject: visual representation
  topic: keywords
subject: rural parishes
  topic: keywords
subject: Latacunga
  topic: keywords
creator: Roberto Paolo Arévalo Ortiz
creator: Esteban Matías Villamarín Iza
creator: Javier Aldair Molina Loján
rights: Copyright (c) 2024 Paolo Arévalo, Lic., Lic. http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2024-12-30
publication date: 2024-12-30
starting page: ágs. 50
ending page: 64
doi: 10.24310/idiseo.19.2024.20323

Autism in women
type: item
description: This study aims to analyze the impact of gender on health research, access to healthcare, and the visual representation of diseases and conditions. It explores the lack of data disaggregation by sex and the underrepresentation of women in clinical trials, as well as the relevance of communication and advertising, which, if misused, could perpetuate this bias. The implications of this gender bias in drug advertising and the generation of medical knowledge are also examined. Using the content analysis methodology, a review of the visual symbols of autism over time is carried out and the implications of gender bias in their visual representation are studied. Ian Hacking's concept of dynamic nominalism is used to understand how designations affect perception, behavior and the need for new inclusive representations. He analyzes the impact of these representations on the self-perception and recognition of autistic women, addressing the challenges of late diagnosis and the use of androcentric diagnostic tools, as well as the need for new inclusive representations. The study concludes that addressing gender bias in medical research and the design of visual representations is crucial to improving the attention and recognition of women.
subject: Investigation
  topic: section
subject: Gender bias
  topic: keywords
subject: visual representation
  topic: keywords
subject: Autism spectrum disorders (ASD)
  topic: keywords
subject: visualization
  topic: keywords
subject: awareness
  topic: keywords
subject: inclusive representations
  topic: keywords
creator: Stefani Mardones Carvajal
rights: Copyright (c) 2024 Stefani Mardones Carvajal http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2024-12-30
publication date: 2024-12-30
starting page: ágs. 111
ending page: 121
doi: 10.24310/idiseo.19.2024.20353

The ready-made of industrial toys.
type: item
description: This article reviews the political, economic, industrial, cultural, and technological contexts at the national and global level, which impacted the design and development of industrial plastic toys in Mexico in the 20th century. To identify the impact of the industrial designer on the process of projection and development. Through an analysis of the pieces of the Mr. Potato Head toy, it is evident that the projection mode of the current industrial designer has similarities with the Ready-made artistic concept. Where the assembly of the characters of the visual culture for children in toys prevails, which causes an omission of the design methods for the creation of new products, by industrial designers, this has implications in the experience of the game and childhood.
subject: Investigation
  topic: section
subject: toy design
  topic: keywords
subject: plastic toys
  topic: keywords
subject: industrial toys
  topic: keywords
subject: toys, plastic industry
  topic: keywords
subject: reuse
  topic: keywords
creator: Paula Ochoa González
rights: Copyright (c) 2024 Paula Ochoa González http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2025-02-08
publication date: 2025-02-08
starting page: ágs. 122
ending page: 138
doi: 10.24310/idiseo.19.2024.20355

Exploration of Digital Fashion. Dynamics, Transformations, and Challenges
type: item
description: The application of 3D modeling technology to garment creation has led to the development of digital fashion, a phenomenon that goes beyond the productive realm and contributes to generating new experiences in the virtual world. In order to critically understand this, we present the results of a research study aimed at understanding the nature of digital productions in relation to the field of physical fashion. The results obtained from a qualitative analysis conducted on a sample of 65 pieces are presented, which include the description of technical, formal, and compositional elements, as well as the interpretation of socio-cultural aspects. The analysis revealed that digital fashion pieces exhibit a notable level of verisimilitude in reproducing garments and largely reflect the hegemonic body representations that prevail in the physical world. However, some pieces were identified that present alternatives to these standards, highlighting the possibilities of exploration and experimentation that digital fashion offers to creators.
subject: Project
  topic: section
subject: fashion
  topic: keywords
subject: digital
  topic: keywords
subject: virtuality
  topic: keywords
subject: body
  topic: keywords
subject: avatar
  topic: keywords
creator: Mercedes García Sogo
creator: Ana María Cubeiro Rodríguez
creator: Katerinne Ivalu Barra
creator: Virginia Natalí Cortez
rights: Copyright (c) 2024 Mercedes García Sogo, Dra. Ana María Cubeiro-Rodríguez, Virginia Natalí Cortez, Katerinne Ivalu Barra http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2024-12-30
publication date: 2024-12-30
starting page: ágs. 220
ending page: 238
doi: 10.24310/idiseo.19.2024.20368

Graphic Design Meets Education Sciences
type: item
description: "Books that Include Everyone!" is an innovative collaborative project between students from the Graphic Design and Early Childhood Education programs at the Pontifical Catholic University of Ecuador. Its main objective is to foster reading among individuals with different reading needs. This project aims for inclusion and accessibility by adapting original stories into simple and accessible language. Through an interdisciplinary approach, students have created a system of books that are not only visually appealing but also inclusive in their content and presentation. Students from the Early Childhood Education program, through the Inclusive Education course, have worked on selecting and, in some cases, writing stories aimed at children aged 3 to 6. Based on the Universal Design for Learning (UDL) framework, they have adapted these texts for easy reading, thus facilitating reading acquisition and comprehension for all children, including those with intellectual and neurodiverse disabilities. Graphic Design students, on the other hand, have developed an attractive and accessible graphic proposal, complementing the adapted content with interpretive illustrations and an editorial design aimed at promoting social inclusion and accessibility. The project development followed a three-stage design method. The first stage involved a research process on the project context, analyzing existing content and typologies. In this phase, students from both disciplines collaborated in in-person and virtual meetings to define the contents, graphic concept, and book structure, including format and distribution characteristics. The second stage was divided into two parts: story adaptation by Early Childhood Education students and graphic composition by Graphic Design students. After jointly validating content and mockups, the detailed design phase ensued, where illustrations were digitized and the book was laid out and assembled into a functional prototype. Finally, in the testing stage…
subject: Project
  topic: section
subject: Graphic Design
  topic: keywords
subject: Social Design
  topic: keywords
subject: Design for Education
  topic: keywords
subject: Universal Design for Learning
  topic: keywords
subject: Easy Reading
  topic: keywords
creator: Guillermo Sánchez Borrero
creator: Claudia Jenny Bravo
rights: Copyright (c) 2024 Guillermo, Claudia http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2024-12-30
publication date: 2024-12-30
starting page: ágs. 201
ending page: 219
doi: 10.24310/idiseo.19.2024.20370

The hypercontextualisation of furniture.
type: item
description: We can historically understand the development of furniture in a contextual manner. It is always linked to a physical environment and circumstantial technologies. These objects make sense because they are part of a set. Additionally, they allow the user – subject – to generate a relationship with their "existential space". This is a place where the modes of existence of the individual maintain a perceptual relationship with the environment and the objects that compose it. Currently, we live with the systematic acceptance of mass media as part of the human experience. This relationship transcends the limits of contextual space and breaks the "subject – object" relationship. Therefore, the formal approaches to contemporary furniture – object – rather than generating a dialogue between the environment and the user, seek to satisfy the needs of an aesthetic consumer. In this new context, the object appears friendly – ideal – posing no resistance – tension – in its environment, but rather seeks a global acceptance that results in an absolutely null degree of experience. This text aims to provide a practical approach to furniture—object—where it confronts contextuality with contemporary hypercontextuality. The following hypothesis is presented: In mass communication society, furniture has ceased to be a contextual expression to become a hyperindividual expression, transforming into a presentation of the user and the search for their acceptance in a global context.
subject: Investigation
  topic: section
subject: subject
  topic: keywords
subject: object
  topic: keywords
subject: context
  topic: keywords
subject: mass media
  topic: keywords
subject: experience
  topic: keywords
creator: Mauro Federico Egea Ruiz
rights: Copyright (c) 2024 Mauro Federico Egea Ruiz http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2024-12-30
publication date: 2024-12-30
starting page: ágs. 35
ending page: 49
doi: 10.24310/idiseo.19.2024.20376

Critical and Dialogical Design.
type: item
description: A work is presented that proposes a critical and dialogic approach to social-territorial problems, feasible to be intervened and transformed from the field of Design. To this end, some theoretical reflections are presented on the so-called: Design Thinking and its connection with the field of Communication, in order to expose articulating nodes for a perspective on Critical and Dialogical Design: in its potential to project territorial transformations through of criticism of the meanings represented and communicated (discursively), which arise from the underlying power relations in a particular territory. In this sense, Design, as a form of thought and project intervention, generates, according to this approach, the possibility of establishing frameworks for analysis and criticism of the constitutive dimensions of the territory and its territorialities, in a discursive context, with denaturalization and social transformation as the main general objective of its approach. In this way, “criticism” is established as a key approach to the discursive devices to think about possible innovations, and it is what entails the double action of thinking about the conditions of what is naturalized (in terms of the interests that constitute them). ) and in turn in the alternatives that arise to constitute transformations in the ways of thinking, saying and doing in the territory. This approach translates into the possibility of conceiving a critical approach to the design of social problems from the articulation with the paradigm of Critical Discourse Analysis.
subject: Investigation
  topic: section
subject: Critical Design
  topic: keywords
subject: Design Thinking
  topic: keywords
subject: Communication
  topic: keywords
subject: Critical Discourse Analysis
  topic: keywords
subject: Territory
  topic: keywords
creator: Miguel Olivetti
rights: Copyright (c) 2024 Miguel Olivetti http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2024-12-30
publication date: 2024-12-30
starting page: ágs. 25
ending page: 34
doi: 10.24310/idiseo.19.2024.20407

Research and social listening for the design of an educational playground, accessible and sustainable
type: item
description: In Madrid there are more than 25,000 children with disabilities (Comunidad de Madrid, 2019), who, like all children, seek to find their place in the world, have fun and grow up happy. In addition to the problems they face due to discrimination and the non-inclusion promoted by the lack of normalization of the diversity and acceptance of children with special needs, it is society with its constructions that creates the greatest barriers. Architectural structures are not designed for everyone, making socialization even more difficult. An example of this, and what we’re going to focus on for its high impact on child development, are playgrounds. Taking into account Law 26/2015: “Minors have the right to always participate fully in the social, cultural, artistic and recreational life of their environment", so it follows that all children’s play areas should be adapted to all types of disabilities, giving rise to accessible recreational areas, but this differs greatly from the reality we face. Given the large number of children and families who cannot enjoy playgrounds, and the need to create sustainable spaces in cities that improve people’s lives, it is decided to focus the project on carrying out research that will guide us towards the design of an educational playground, accessible and sustainable.
subject: Project
  topic: section
subject: Children's playground
  topic: keywords
subject: accesibility
  topic: keywords
subject: sustainability
  topic: keywords
creator: Ana Hernando Moreno
rights: Copyright (c) 2024 Ana Hernando Moreno http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2024-12-30
publication date: 2024-12-30
starting page: ágs. 172
ending page: 183
doi: 10.24310/idiseo.19.2024.20607

Basic Design in the consolidation of design in Spain.
type: item
description: This article deals with the transformations suffered by design education as a result of the economic change that took place in the 1960s. In this sense, it deals with how the inability of the public system to adapt to these transformations made it inevitable that private schools would take advantage of a Ministry that only knew how to react by prohibiting them from granting official qualifications. On the other hand, Bauhaus formalism and Basic Design would shape the newly created schools and public centres whose teachings were reformed years later. The renewal of the curricula of design-related teachings coincided with the General Education Law of 1970. The transition not only established a parliamentary regime, it also promoted a process of modernisation linked to integration into European institutions. In this context, design was essential for the survival of many economic dynamics initiated during Franco's regime with a renewed appearance. Unfortunately, the influence of formalism on design education prevented a comprehensive development more in line with the needs of a country undergoing major transformations. This affected the social presence of design for decades.
subject: Investigation
  topic: section
subject: Basic Design
  topic: keywords
subject: Formalism
  topic: keywords
subject: Design
  topic: keywords
subject: Design Education
  topic: keywords
subject: Bauhaus
  topic: keywords
subject: Spain
  topic: keywords
creator: Eugenio Vega Pindado
rights: Copyright (c) 2024 Eugenio Vega Pindado http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2024-12-30
publication date: 2024-12-30
starting page: ágs. 07
ending page: 24
doi: 10.24310/idiseo.19.2024.20662

Memory of Design in Andalusia.
type: item
description: This text presents the summary and conclusions of the debate on the construction of a design memory in Andalusia, which took place on the 30th of November in the seminar 'Design Memory of Malaga and Andalusia: Archive and Legacy of Antonio Herráiz', organised by Transferencias-design- AAD as part of the activities of the International Congress Sense & Sensibility - Design and Complexity (Malaga 2023).[1]. The aim of the seminar, which is included in this text, was to facilitate a debate to find solutions and make proposals for the short, medium and long term to avoid the loss of the memory of Andalusian design. The methodology of the seminar was based on the discussion of questions by a panel of experts from different fields related to the construction of a design memory. Experts from the fields of research, conservation, curation, cultural management, dissemination, training and design professionals in Andalusia. ------- [1] https://senses2023.unidcom-iade.pt/actividades/neque-porro-quisquam-est-qui-dolorem-3/
subject: Divulgation
  topic: section
subject: Andalusian Design
  topic: keywords
subject: Design Memory
  topic: keywords
subject: Antonio Herráiz
  topic: keywords
subject: Heritage Value of Design.
  topic: keywords
subject: Archive Policies
  topic: keywords
creator: David López Rubiño
rights: Copyright (c) 2024 David López Rubiño http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2024-12-30
publication date: 2024-12-30
starting page: ágs. 265
ending page: 277
doi: 10.24310/idiseo.19.2024.21120

La ética del diseño a través de sus códigos deontológicos: análisis comparativo de asociaciones profesionales de seis continentes
type: item
description: The deontological codes of professional design associations are a fundamental resource for identifying ethical issues and problems in the daily work practice of their associates. This study comparatively analyses twenty-four deontological codes of design associations affiliated to the International Council of Design, ICoD (known as ICOGRADA until 2014), developed between the 1970s and 2000s, from twenty countries and six continents. A first analysis was carried out in 2009 with the aim of knowing the most recurring themes through its articles. A new analysis is carried out in 2024 to check the evolution of the codes, associations and the degree of expression of the important themes and values in the performance of the profession and in the society of each historical moment. The results show that there are twenty articles that are shared by more than half of the associations investigated and that behaving in accordance with legality and professionalism is what professionals are most concerned about. The possibility of having a description of the state of the art of deontological codes is proposed, which will allow us to improve in the future the drafting of a new design deontological code.
subject: Investigation
  topic: section
subject: design ethics
  topic: keywords
subject: code of ethics
  topic: keywords
subject: deontological codes
  topic: keywords
subject: design associations
  topic: keywords
creator: Antonio Mañach Moreno
creator: Carlos Jiménez Martínez
creator: María Rosario Hernández Borges
rights: Copyright (c) 2024 Antonio Mañach Moreno, Carlos Jiménez Martínez, María Rosario Hernández Borges http://creativecommons.org/licenses/by-nc-nd/4.0
date: 2024-12-31
publication date: 2024-12-31
starting page: ágs. 81
ending page: 97
doi: 10.24310/idiseo.19.2024.20058