Videojuegos activos y salud mental: una revisión sistemática con metaanálisis

Exergames y salud mental

Autores/as

DOI:

https://doi.org/10.24310/riccafd.2023.v12i1.15805

Palabras clave:

función ejecutiva, estados de ánimo, calidad de vida

Resumen

Objetivo: determinar el efecto de realizar actividad física con videojuegos activos (VJA) en la salud mental, utilizando el enfoque metaanalítico. Métodos: Bajo el modelo de efectos aleatorios, se calculó el tamaño de efecto (TE) de la diferencia entre medias estandarizadas. Resultados: De once estudios incluidos, se obtuvo un total de 88 TE, separados en tres grupos: a) VJA, b) Control activo y c) Control pasivo. Se encontró que el uso de VJA (TE=0.21, n=48, IC95%=0.11,0.31, I2=20.15%) y realizar actividad física planificada sin VJA (TE=0.21, n=20, IC95%=0.07,0.35, I2=32.08%) benefician la salud mental de las personas participantes. Por el contrario, no participar en actividades físicas con o sin VJA no beneficia la salud mental (TE=-0.03, n=20, IC95%=-0.20,0.14, I2=13.30%). Conclusión: Utilizar VJA de manera programada ofrece beneficios en la autopercepción, la calidad de vida, las funciones ejecutivas y estados de ánimo, en personas de diferentes edades, indistintamente de su estado de salud.

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Publicado

2023-03-31

Cómo citar

Jiménez-Díaz, J., Salazar-Cruz, P., & Castillo-Hernández, I. (2023). Videojuegos activos y salud mental: una revisión sistemática con metaanálisis: Exergames y salud mental. Revista Iberoamericana De Ciencias De La Actividad Física Y El Deporte, 12(1), 114–136. https://doi.org/10.24310/riccafd.2023.v12i1.15805

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