Simulacrum and game. The cinematographic image-excess as a reflection of a hyperreal society

Authors

  • Carlos Rojas-Redondo Universidad Internacional de la Rioja, España
  • Paco Lara-Barranco Universidad de Sevilla, España

DOI:

https://doi.org/10.24310/Fotocinema.2021.vi22.11740

Keywords:

Cinema, Simulacrum, Game, Digital Creation, Uncanny Valley, Image-Excess

Abstract

The present study addresses the concept of the “image-excess” (Lipovetsky & Serroy, 2009), a cinematographic resource that manages to introduce the viewer into a dizzying succession of hyperspectacular visual scenes. It is from the extraordinary technological evolution of the last decades when digital creations (virtual realities) have generated images in the cinema that come to compete with reality, overlapping it and making its differentiation complex for the receiver. In the text we address the determining role that simulation and game play as they are key drivers for the construction of that image-excess, which is established between virtual parameters of neo-baroque and sublime characteristics. Therefore, we will delve into knowing how the simulation develops itself in the field of cinema, and how the game unfolds its full potential to act in the mind of the viewer with the firm intention of inducing him to a hyper-reality, the meta-reality that cinema supposed. Although some cinematographic productions present the limitation known as uncanny valley by producing a rejection of credibility in the observer, our main conclusion underlines the need for attraction that the excess-image must arouse, so that simulacrum and game make an appearance.

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Author Biographies

  • Carlos Rojas-Redondo, Universidad Internacional de la Rioja, España

    PhD in Fine Arts and a professor attached to the Department of Didactics of Plastic and Visual Arts at the International University of La Rioja. Spain. carlos.rojas@unir.net

    Author of various book chapters in El cine como reflejo de la historia, de la literatura y del arte en la filmografía hispano-brasileña; Re_Visiones sobre Arte, patrimonio y tecnología en la era digital; y Arte, Ilustración y Cultura Visual. Diálogos en torno a la mediación educativa crítica dentro y fuera de la escuela. Scientific articles in Croma and Estúdio y Laboratorio de Arte

  • Paco Lara-Barranco, Universidad de Sevilla, España

    Paco Lara-Barranco, PhD, Professor of Fine Arts. Attached to the Department of Painting, Faculty of Fine Arts. University of Seville. Spain. paco_lara@us.es

    Author of the book 21 años después de la revista Figura. Editor (with Javier Martín) of the book-catalogue Hacen lo que quieren. Chapters of books en Enseñar, crear y pensar a través de las TIC; La esencia del arte. Dialéctica de lo contemporáneo; and Origin and Destination. Aliguiero e Boetti, Douglas Huebler. Scientific articles in Arte y políticas de identidad, Claustro de las Artes, Croma, Cuadernos de Arte, EstúdioLaboratorio de ArteRevista de Antropología Experimental, Fotocinema. Revista científica de cine y fotografía.

References

Published

2021-01-29

Dimensions

PlumX

How to Cite

Simulacrum and game. The cinematographic image-excess as a reflection of a hyperreal society. (2021). Fotocinema. Revista científica De Cine Y fotografía, 22, 447-473. https://doi.org/10.24310/Fotocinema.2021.vi22.11740